O melhor lado da The First Berserker: Khazan



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiraçãeste de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema bem semelhante, contudo isso tira 1 pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e achar caminhos natural escondidos entre as áreas.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal The First Berserker: Khazan de modo a cumprir seus próprios objetivos.

Vejo isso mais saiba como uma decisão de modo a facilitar o desenvolvimento, já qual realizar 1 mapa completo da demasiado Ainda mais manejorefregatráfego, contudo junte isso ao fato do qual as armas são drops aleatórios por inimigos e o ímpeto do explorar diminui bastante, utilizando um Bastante impacto até mesmo na atmosfera global do game.

Esses problemas de balanceamento impactaram bem negativamente na minha gameplay, felizmente sãeste coisas simples do se resolver utilizando um patch futuramente, porém Teimavive aqui este aviso do qual certas partes do jogo não parecem justas utilizando o jogador.

A história do game tem uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado por traiçãeste e quem realmente foi o Enorme vilãeste dessa história sangrenta.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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